![]() After levitating the cube into the little nook where I wanted to go, I switched to the thief, hit it with my grappling hook, and climbed all the way up to the secret area. At one point, I was pleasantly surprised when, finding that bridges and blocks just weren’t allowing me access to a really lofty secret part of the map, I found a cube in the environment that was made of some material the thief could grapple onto. As the wizard, you can materialize a plank of metal to act as a bridge, or summon a large block and use it as a jumping platform. Let’s say that there’s a powerup you want across a chasm too wide to jump across. ![]() ![]() Much of the game consists of physics puzzles that, while initially seeming clunky and imprecise, actually allow for a surprising amount of player freedom once you get the hang of the protagonists’ abilities.
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